Package robocode

Class SkippedTurnEvent

java.lang.Object
robocode.Event
robocode.SkippedTurnEvent
All Implemented Interfaces:
Serializable, Comparable<Event>

public final class SkippedTurnEvent extends Event
A SkippedTurnEvent is sent to onSkippedTurn() when your robot is forced to skipping a turn. You must take an action every turn in order to participate in the game. For example,
    try {
        Thread.sleep(1000);
    } catch (InterruptedException e) {
        // Immediately reasserts the exception by interrupting the caller thread
        // itself.
        Thread.currentThread().interrupt();
    }
 
will cause many SkippedTurnEvents, because you are not responding to the game. If you receive 30 SkippedTurnEvents, you will be removed from the round.

Instead, you should do something such as:

     for (int i = 0; i invalid input: '<' 30; i++) {
         doNothing(); // or perhaps scan();
     }
 

This event may also be generated if you are simply doing too much processing between actions, that is using too much processing power for the calculations etc. in your robot.

Author:
Mathew A. Nelson (original), Flemming N. Larsen (contributor)
See Also:
  • Constructor Details

    • SkippedTurnEvent

      public SkippedTurnEvent(long skippedTurn)
      Called by the game to create a new SkippedTurnEvent.
      Parameters:
      skippedTurn - the skipped turn
  • Method Details

    • getSkippedTurn

      public long getSkippedTurn()
      Returns the turn that was skipped.
      Returns:
      the turn that was skipped.
      Since:
      1.7.2.0
    • getPriority

      public final int getPriority()
      Returns the priority of this event.

      An event priority is a value from 0 - 99. The higher value, the higher priority.

      The default priority is 80, but varies depending on the type of event.

      Overrides:
      getPriority in class Event
      Returns:
      the priority of this event.