Interface IBulletSnapshot


public interface IBulletSnapshot
Interface of a bullet snapshot at a specific time in a battle.
Since:
1.6.2
Author:
Pavel Savara (original), Flemming N. Larsen (contributor)
  • Method Summary

    Modifier and Type
    Method
    Description
    int
    Returns the ID of the bullet used for identifying the bullet in a collection of bullets.
    int
    Returns the color of the bullet.
    int
    Returns the explosion image index, which is different depending on the type of explosion.
    int
    Returns the current frame number to display, i.e.
    double
     
    int
     
    double
    Returns the X painting position of the bullet.
    double
    Returns the Y painting position of the bullet.
    double
    Returns the bullet power.
    Returns the bullet state.
    int
     
    double
    Returns the X position of the bullet.
    double
    Returns the Y position of the bullet.
    boolean
    Checks if the bullet has become an explosion, i.e.
  • Method Details

    • getState

      BulletState getState()
      Returns the bullet state.
      Returns:
      the bullet state.
    • getPower

      double getPower()
      Returns the bullet power.
      Returns:
      the bullet power.
    • getX

      double getX()
      Returns the X position of the bullet.
      Returns:
      the X position of the bullet.
    • getY

      double getY()
      Returns the Y position of the bullet.
      Returns:
      the Y position of the bullet.
    • getPaintX

      double getPaintX()
      Returns the X painting position of the bullet. Note that this is not necessarily equal to the X position of the bullet, even though it will be in most cases. The painting position of the bullet is needed as the bullet will "stick" to its victim when it has been hit, but only visually.
      Returns:
      the X painting position of the bullet.
    • getPaintY

      double getPaintY()
      Returns the Y painting position of the bullet. Note that this is not necessarily equal to the Y position of the bullet, even though it will be in most cases. The painting position of the bullet is needed as the bullet will "stick" to its victim when it has been hit, but only visually.
      Returns:
      the Y painting position of the bullet.
    • getColor

      int getColor()
      Returns the color of the bullet.
      Returns:
      an ARGB color value. (Bits 24-31 are alpha, 16-23 are red, 8-15 are green, 0-7 are blue)
      See Also:
    • getFrame

      int getFrame()
      Returns the current frame number to display, i.e. when the bullet explodes.
      Returns:
      the current frame number.
      See Also:
    • isExplosion

      boolean isExplosion()
      Checks if the bullet has become an explosion, i.e. when it a robot or bullet has been hit.
      Returns:
      true if the bullet is an explosion; false otherwise.
      See Also:
    • getExplosionImageIndex

      int getExplosionImageIndex()
      Returns the explosion image index, which is different depending on the type of explosion. E.g. if it is a small explosion on a robot that has been hit by this bullet, or a big explosion when a robot dies.
      Returns:
      the explosion image index.
      See Also:
    • getBulletId

      int getBulletId()
      Returns the ID of the bullet used for identifying the bullet in a collection of bullets.
      Returns:
      the ID of the bullet.
    • getHeading

      double getHeading()
      Returns:
      heading of the bullet
    • getVictimIndex

      int getVictimIndex()
      Returns:
      contestantIndex of the victim, or -1 if still in air
    • getOwnerIndex

      int getOwnerIndex()
      Returns:
      contestantIndex of the owner