Package robocode.control.events
package robocode.control.events
Battle events that occurs during a game, and which are used for the
robocode.control.IBattleListener class.
-
ClassDescriptionAn abstract adapter class for receiving battle events by implementing the
IBattleListener
.A BattleCompletedEvent is sent toonBattleCompleted()
when the battle is completed successfully and results are available.A BattleErrorEvent is sent toonBattleError()
when an error message is sent from the game in the during the battle.This is the base class of all battle events.A BattleFinishedEvent is sent toonBattleFinished()
when the battle is finished.A BattleMessageEvent is sent toonBattleMessage()
when an informal message is sent from the game in the during the battle.A BattlePausedEvent is sent toonBattlePaused()
when a battle has been paused.A BattleResumedEvent is sent toonBattleResumed()
when a battle has been resumed (after having been paused).A BattleStartedEvent is sent toonBattleStarted()
when a new battle is started.The listener interface for receiving "interesting" battle events from the game, e.g.A RoundEndedEvent is sent toonRoundEnded()
when the current round of a battle has ended.A RoundStartedEvent is sent toonRoundStarted()
when a new round in a battle is started.A TurnEndedEvent is sent toonTurnEnded()
when the current turn in a battle round is ended.A TurnStartedEvent is sent toonTurnStarted()
when a new turn in a battle round is started.